There’s a brief yet important release note concerning our Unity plugin update we’d like to share with you today.
We changed the Public API of the plugin to make it more comfortable to use.
- We simplified the initialization process. From now on you can call Pushwoosh class methods immediately without waiting for OnInitialized event.
- Now it is possible to set Application Code and Project Number externally, from outside of the plugin.
- Now you can select when to subscribe for push notifications. It’s become possible due to the new method called RegisterForPushNotifications.
Pushwoosh.Instance.RegisterForPushNotifications ();
Don’t forget to call it!
We advise you to carefully review the new guides and samples before using new sources. We expect that these changes would help us provide more customizable experience for your future Unity campaigns!